Whizz was an Amiga and PC game created by Flair and ported in 1997 to the PlayStation and Saturn in Europe and Japan. Also called ‘Akupyon Game Whizz’ in Japan. Whizz is one of the few 3D platformers to use an isometric viewpoint. The controls reflect this, with moving the controller to the right actually moving the character down and right, moving it down and right moving the character down directly, and so on.
Each level is played out against a time limit, and the paths through the level aren’t always clear-cut. There are four different types of doors, each of which needs a particular icon to pass (the icons represent the door type, such as ice or bricks, rather than hot water or a key, or anything you’d logically expect to clear the path). You can avoid the baddies, which may be the best option, as killing them costs you some energy this reduces the significance of the points system. Take control in this unique isometric 3D platform game as you race against the clock to find your way to reach the level goal.
This game is about a race between Whizz, a bunny with a hot air balloon, and a rat with a zeppelin. Even though the game doesn’t really show the rat often, the first intro cut scene shows that the rat is cheating by shooting Whizz down with his shotgun. Now Whizz must search throughout the land for another hot air balloon.
Whizz has a mushroom as a health bar, collects flags and gems for points, and gains an extra life after getting 10,000 points. He fights with a spinning attack which can kill some of the enemies and transform them into mushrooms that can add some health to the mushroom health bar.
Unfortunately, to perform such a spinning attack he uses Continue reading ‘Whizz, (SLPS-00939)’ »