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Archive of posts tagged Arcade

Whizz, (SLPS-00939)

Whizz-01

Whizz, (SLPS-00939)

Whizz, (SLPS-00939)

PlayStation Games – W

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Whizz was an Amiga and PC game created by Flair and ported in 1997 to the PlayStation and Saturn in Europe and Japan. Also called ‘Akupyon Game Whizz’ in Japan. Whizz is one of the few 3D platformers to use an isometric viewpoint. The controls reflect this, with moving the controller to the right actually moving the character down and right, moving it down and right moving the character down directly, and so on.

Whizz-01dEach level is played out against a time limit, and the paths through the level aren’t always clear-cut. There are four different types of doors, each of which needs a particular icon to pass (the icons represent the door type, such as ice or bricks, rather than hot water or a key, or anything you’d logically expect to clear the path). You can avoid the baddies, which may be the best option, as killing them costs you some energy this reduces the significance of the points system. Take control in this unique isometric 3D platform game as you race against the clock to find your way to reach the level goal.

STORY:
This game is about a race between Whizz, a bunny with a hot air balloon, and a rat with a zeppelin. Even though the game doesn’t really show the rat often, the first intro cut scene shows that the rat is cheating by shooting Whizz down with his shotgun. Now Whizz must search throughout the land for another hot air balloon.

GAMEPLAY:
Whizz has a mushroom as a health bar, collects flags and gems for points, and gains an extra life after getting 10,000 points. He fights with a spinning attack which can kill some of the enemies and transform them into mushrooms that can add some health to the mushroom health bar.
Unfortunately, to perform such a spinning attack he uses Continue reading ‘Whizz, (SLPS-00939)’ »

The Tetris, (SLPM-86581)

TheTetris-01

The Tetris, (SLPM-86581)[Superlite 1500 Series]

The Tetris, (SLPM-86581)[Superlite 1500 Series]

PlayStation Games – T

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Tetris is a puzzle video game originally designed and programmed by Alexey Pajitnov in the Soviet Union. It was released on June 6, 1984, while he was working for the Dorodnicyn Computing Centre of the Academy of Science of the USSR in Moscow, Russian Soviet Federative Socialist Republic. He derived its name from the Greek numerical prefix tetra- (all of the game’s pieces, known as Tetrominoes, contain four segments) and tennis, Pajitnov’s favorite sport.

TheTetris-01cGAMEPLAY:
A random sequence of tetrominoes-shapes composed of four square blocks each-fall down the playing field (a rectangular vertical shaft, called the “well” or “matrix”). The objective of the game is to manipulate these tetrominoes, by moving each one sideways and rotating it by 90 degree units, with the aim of creating a horizontal line of ten blocks without gaps. When such a line is created, it disappears, and any block above the deleted line will fall. When a certain number of lines are cleared, the game enters a new level. As the game progresses, each level causes the tetrominoes to fall faster, and the game ends when the stack of tetrominoes reaches the top of the playing field and no new tetrominoes are able to enter. Some games also end after a finite number of levels or lines.

All of the tetrominoes are capable of single and double clears. I, J, and L are able to clear triples. Only the I tetromino has the capacity to clear four lines simultaneously, and this is referred to as a “tetris”. (This may vary depending on the rotation and compensation rules of each specific Tetris implementation. For instance, in the Super Rotation System used in most recent implementations, certain situations allow T, S, and Z to ‘snap’ into tight spots and clear triples.) The Tetris [Superlite 1500 Series] is a new version of the classic Tetris game, the game features a 1 player mode and a 2 players vs mode. Continue reading ‘The Tetris, (SLPM-86581)’ »

Space Invaders X, (SLPM-86419)

SpaceInvadersX-01

Space Invaders X, (SLPM-86419)

Space Invaders X, (SLPM-86419)

PlayStation Games – S

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First Contact occurred November 22nd, 1978. It was then that the original Space Invaders hit the Arcades in full force, wrenching millions of quarters from gamers’ pockets. Wave after wave of alien invaders descended from the heavens in precise rows, pouring missiles upon an all but helpless Earth. If it weren’t for the experimental Tanks (originally called Laser Bases), which had been created by our xenophobic government years before, humanity would have fallen prey to these ominous galactic beings. Guided by the hands of skilled gamers across the nation, these tanks were instrumental in shooting the aliens out of the skies. Countless tank pilots lost their lives, but in the end, we won the battle and Earth returned to a state of (relative) normalcy.

SpaceInvadersX-01dFlash forward 21 years and the aliens have returned. Just like those in the original Space Invaders, these aliens begin at the top of the playfield, march in rows from side to side and descend to the bottom of the screen. Beginning with Pluto, this new alien invasion is headed for Earth. Luckily, using the wreckage from the destroyed aliens from the original invasion, the government has been at work the last couple of decades on a new kind of tank. The new Tank was born complete with hover capability, multi-adaptive hard-points and an electromagnetic shielding system powered by a nuclear core.

Your job in this updated-for-the-’90s version of Space Invaders is to maneuver the newly designed Tank horizontally along the bottom of the playfield and blast enemies out of the sky. Each time you destroy a wave of invaders, a new wave appears. Between stages (planets) you must face a giant boss. There are 13 enemy species and more than 100 levels, including hidden worlds and the original Space Invaders game. Scoring 50,000 will net you an extra tank. You can also earn extra tanks in the bonus stage.

Unlike the original Space Invaders, which consisted of standard slide-and-shoot action (using a single type of missile), this game is loaded with power-ups. You can retrieve shields, double shots, timestops and energy boosts from the mother ship. Destroyed aliens provide vertical blasts, horizontal bursts, diagonal bursts, swarm missiles, fat lasers, boomerang bombs, acidic clouds and other powerful weaponry. The original game had bunkers for defense in every wave while this version offers blockades that appear in some levels. You can shoot the blockades upwards, into the aliens’ path. Continue reading ‘Space Invaders X, (SLPM-86419)’ »

Space Invaders 2000, (SLPM-86153)

SpaceInvaders2K-01

Space Invaders 2000, (SLPM-86153)

Space Invaders 2000, (SLPM-86153)

PlayStation Games – S

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Space Invaders is an arcade video game designed by Tomohiro Nishikado, and released in 1978. It was originally manufactured and sold by Taito in Japan, and was later licensed for production in the United States by the Midway division of Bally. Space Invaders is one of the earliest shooting games and the aim is to defeat waves of aliens with a laser cannon to earn as many points as possible. In designing the game, Nishikado drew inspiration from popular media: Breakout, The War of the Worlds, and Star Wars. To complete it, he had to design custom hardware and development tools.

SpaceInvaders2K-01eIt was one of the forerunners of modern video gaming and helped expand the video game industry from a novelty to a global industry (see golden age of video arcade games). When first released, Space Invaders was very successful and popular. Following its release, the game caused a temporary shortage of 100-yen coins in Japan, grossed US$2 billion in quarters by 1982, and by 2007 had earned Taito over $500 million in profits. Guinness World Records ranks it the top arcade game.

The game has been the inspiration for other video games, re-released on numerous platforms, and led to several sequels. The 1980 Atari 2600 version quadrupled the system’s sales and became the first “killer app” for video game consoles. Space Invaders has been referenced and parodied in multiple television shows, and been a part of several video game and cultural exhibitions. The pixelated enemy alien has become a pop culture icon, often used as a synecdoche representing video games as a whole.

Space Invaders was created by Tomohiro Nishikado, who spent a year designing the game and developing the necessary hardware to produce it. The game’s inspiration is reported to have come from varying sources, including an adaptation of the mechanical game Space Monsters released by Taito in 1972, and a dream about Japanese school children who are waiting for Santa Claus and are attacked by invading aliens. However, Nishikado has cited Atari’s arcade game Breakout as his inspiration. He aimed to create a shooting game that featured the same sense of achievement from completing stages and destroying targets, but with more complex graphics. Nishikado used a similar layout to that of Breakout, but altered the game mechanics. Rather than bounce a ball to attack static objects, players are given the ability to fire projectiles at their own discretion to attack moving enemies. Continue reading ‘Space Invaders 2000, (SLPM-86153)’ »